We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.

We try really hard to avoid
We try really hard to avoid
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
We try really hard to avoid
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
We try really hard to avoid
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
We try really hard to avoid
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
We try really hard to avoid
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love.
We try really hard to avoid
We try really hard to avoid
We try really hard to avoid
We try really hard to avoid
We try really hard to avoid
We try really hard to avoid

The quote "We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to create a game that's serene and tranquil and filled with love," by Jenova Chen, reflects his philosophy as a video game designer, particularly in his approach to creating emotionally rich and peaceful gaming experiences. Chen, known for his work on games like Journey and Flower, emphasizes the importance of moving away from traditional game mechanics centered around adrenaline, anger, and competition, which often dominate mainstream gaming. Instead, he advocates for games that encourage calmness, emotional connection, and positive feelings.

In this quote, Chen is addressing the idea that many conventional games rely heavily on elements such as anger, violence, and intense competition, which can foster stress and aggression in players. He suggests that these elements are not essential to creating a meaningful gaming experience. Rather than focusing on conflict or the thrill of a rush, Chen prefers to design games that prioritize peace, serenity, and emotional depth, offering players an escape from the high-stakes, often aggressive nature of traditional games.

The mention of creating a game filled with love further emphasizes Chen's vision of video games as a medium capable of fostering emotional and spiritual connection. By avoiding violence and focusing on more tranquil experiences, he seeks to engage players in a way that promotes introspection and emotional growth. This shift in focus is in stark contrast to the more conventional gaming culture, where competition and adrenaline rushes are typically the driving forces.

Ultimately, Chen's quote highlights his innovative approach to game design, where he seeks to offer players a peaceful, emotionally enriching experience rather than the usual intense, competitive thrill. His belief in creating serene and loving experiences within the gaming world offers a different perspective on what video games can achieve, encouraging a deeper emotional connection rather than relying on anger or violence for entertainment.

Jenova Chen
Jenova Chen

Chinese - Designer Born: October 8, 1981

Have 6 Comment We try really hard to avoid

PNPhuong Ngan

The idea of rejecting adrenaline and competition in favor of love and tranquility challenges traditional notions of what makes a game ‘fun.’ How do we redefine fun to include peaceful, introspective experiences? Chen’s vision might inspire innovation not just in gaming but in other entertainment forms that prioritize emotional depth over thrill.

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AA02 Tɾaή ɧoήɠ aή a'5

Jenova Chen’s statement makes me reflect on the potential of games as tools for mental health and relaxation. Could intentionally avoiding anger and violence in games create safe spaces for people dealing with stress or trauma? How might this approach contribute to redefining the purpose and impact of gaming in society?

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VTTa Xuan Viet Tien

I wonder how players accustomed to high-intensity games react to serene and tranquil games. Do they find them refreshing or boring? Does the focus on love and calmness attract a different audience, or could it broaden the appeal of gaming? It’s fascinating to think about the potential for games to nurture empathy and emotional connection.

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YSMua Y Senh

This quote raises interesting questions about why conventional gaming often relies on anger and violence. Is it simply because those emotions provide immediate excitement, or is there a deeper cultural acceptance of conflict as entertainment? Could Chen’s philosophy signal a broader change in how we understand play and emotional fulfillment?

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GDGold D.dragon

I’m curious about the challenges developers face when creating games centered on tranquility and love. How do they maintain engagement without the usual excitement that comes from competition or conflict? Are there specific mechanics or storytelling techniques that help keep players invested in a calm, peaceful gaming experience?

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