We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.

We personally don't try to follow
We personally don't try to follow
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
We personally don't try to follow
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
We personally don't try to follow
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
We personally don't try to follow
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
We personally don't try to follow
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
We personally don't try to follow
We personally don't try to follow
We personally don't try to follow
We personally don't try to follow
We personally don't try to follow
We personally don't try to follow

In this quote, Hidetaka Miyazaki, the renowned video game designer, expresses his philosophy of creating games without adhering to the typical industry trends or themes. He emphasizes that his approach to game development is guided by his own interests and creativity, rather than by popular expectations or market pressures. By focusing on making something that feels cool and genuine to them, Miyazaki and his team prioritize authenticity over conformity.

Miyazaki’s words reflect a deeper commitment to innovation and artistic integrity. Rather than following what is popular or what others are doing in the gaming industry, he values the process of creating something original and true to their vision. This approach has been a hallmark of his work, especially in FromSoftware's games like Dark Souls and Sekiro: Shadows Die Twice, which are known for their distinctive style and challenging gameplay, often setting them apart from more mainstream titles.

The quote also speaks to the importance of passion in the creative process. Miyazaki implies that when you create from a place of personal desire and interest, the result is more likely to resonate with others and stand the test of time. The focus is on making something that excites the creators, believing that this genuine energy will translate into something meaningful for the audience.

The origin of this quote likely comes from one of Miyazaki's interviews or discussions where he reflects on his development philosophy. As the visionary behind FromSoftware, he has long been known for his unique approach to game design, where the focus is less on following trends and more on creating deeply immersive and personal experiences. This quote reflects his belief in making art that feels authentic and true to the creator’s vision, regardless of the industry's direction.

Hidetaka Miyazaki
Hidetaka Miyazaki

Japanese - Director

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