I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.

I'm not the expert on the
I'm not the expert on the
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I'm not the expert on the
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I'm not the expert on the
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I'm not the expert on the
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I'm not the expert on the
I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician.
I'm not the expert on the
I'm not the expert on the
I'm not the expert on the
I'm not the expert on the
I'm not the expert on the
I'm not the expert on the

Clive Barker’s quote, "I'm not the expert on the great gameplay. I come in for the character design, monsters, atmosphere. I'm not the technician," highlights his specific role in the creation of games. While many people involved in game development focus on the technical aspects, such as the gameplay mechanics and programming, Barker emphasizes that his contribution lies in the creative and artistic side, particularly in designing characters, monsters, and the overall atmosphere of the game world.

Barker, known for his work as a writer and filmmaker, is more interested in the aesthetic and emotional elements that shape a game’s environment. His expertise is in creating memorable and immersive worlds, populated by intriguing characters and terrifying creatures, which help set the tone and mood of the game. In saying that he is "not the technician," Barker humbly acknowledges that he is not involved in the programming or technical aspects, but rather in the imaginative, artistic aspects of game design.

By focusing on character design and atmosphere, Barker recognizes the importance of narrative and visual elements in video games, which can often be as engaging as the actual gameplay. The presence of compelling characters and a rich, atmospheric world can elevate the experience of a game, providing players with a deeper emotional connection. For Barker, art and storytelling are central to his work, aligning more with the role of a visual and narrative creator than a technical developer.

Originating from Barker’s background as a creator of horror stories, movies like Hellraiser, and eventually video games, his quote reflects his artistic approach to game design. His involvement in games such as Undying and Jericho further cements his focus on horror elements and creative storytelling. Barker’s statement underscores the collaborative nature of game development, where each contributor plays a different but equally important role in bringing a game to life.

Clive Barker
Clive Barker

English - Writer Born: October 5, 1952

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