If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.
In this quote, Don Bluth, an influential animator and director known for his work on films like The Land Before Time and An American Tail, distinguishes between animated films and other forms of animation, such as games. He points out that while animated films are often centered around character development and expression, games emphasize movement and interactivity. Despite the difference, Bluth acknowledges that even within the dynamic world of games, there are opportunities to find humor and character traits that enhance the experience.
Bluth’s comment highlights the distinction between animation as a passive, visual medium, where viewers are presented with a story and characters to engage with, and games, where players are actively involved in the experience. He notes that in games, the focus is more on movement, action, and the player’s control over the narrative, but that subtle humor and character elements still emerge, especially for those who pay close attention. The humor in games, according to Bluth, may be less direct than in traditional animation but is still present through character interactions and expressions.
By stating that games can "get to the character" despite being focused on movement, Bluth emphasizes the potential of interactive media to develop deep, meaningful characters. He believes that games, while often seen as purely action-driven, can also convey emotions and personalities through the way characters move, react, and engage with the environment. In this way, games can offer a unique type of characterization that blends action with subtle moments of humor, much like in animated films.
Ultimately, Bluth’s quote points to the evolving nature of animation and interactive media. He suggests that games have the potential to reach the same level of character depth as traditional animated films, even if the approach is different. Through movement, humor, and subtle character details, games can create immersive worlds that allow players to connect with characters in a unique and dynamic way.
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